Due to a request, I have made a number of fixes to the PDF generation. The largest of these deals with overflow: basically when you have more skills than the default sheet will allow. My solution for now is to create an extra page with only the sections that are overflowing. Not the most elegant solution, I know, and not really much of a tree-saver either. But, it works for now. I'll come back to this eventually when more pressing issues are fixed.
And, just to give people a preview, I'm currently working on supporting techniques. I'm close to finishing, I just need to get the level calculation working correctly, especially when a technique could have a number of base skills. It'll come.
As always, if you are waiting on a feature, all you have to do is ask!
Thursday, March 13, 2008
Tuesday, February 12, 2008
Multiple Skills on Hand Weapons
The ability to associate multiple skills to a hand weapon has been added. I'll work on adding the multiple skills to some known weapons (ex: Brass Knuckles) in the near future.
Monday, January 7, 2008
Library Import from GCS is complete
For the last month or so I have been working on importing the library files from the open source tool Gurps Character Sheet (GCS). Finally, I'm done. I'm importing more than I currently use on the site (defaults, prereqs), but at least I'll have the data so that when I do get around to it, I'll have a good starting point.
For those interested, I did find a number of typos in the GCS data, but I have made changes to the file and will send it back to the author (once I find my sourceforge login).
For those interested, I did find a number of typos in the GCS data, but I have made changes to the file and will send it back to the author (once I find my sourceforge login).
Monday, November 19, 2007
Chat now working
Thanks to the great people at Meebo, I've added an online chat widget that you can use to talk with me in realtime (assuming I'm online, of course). Unfortunately, I can't set your username automatically yet, though I, and a number of other people, it seems, have asked for it.
Also, I don't see how people can chat with each other, which might be especially helpful if I'm not around. Until then, just click on the "Issues" link, which will send me an email and I'll get back to you as soon as I can.
Also, I don't see how people can chat with each other, which might be especially helpful if I'm not around. Until then, just click on the "Issues" link, which will send me an email and I'll get back to you as soon as I can.
Tuesday, November 6, 2007
Updates
- Fixed PDF display of secondary characteristics
- Allowed Attributes to go below 10 (I missed this somehow)
- Improved support for longer range weapon names
- Improved support for PDF Block calculation with specialized skills
- Better display of Blog/News display
- Allowed Attributes to go below 10 (I missed this somehow)
- Improved support for longer range weapon names
- Improved support for PDF Block calculation with specialized skills
- Better display of Blog/News display
Monday, November 5, 2007
PER based skills complete
I finished getting the javascript working so that they secondary attribute levels are calculated and displayed, and skills based on those attributes now work correctly. However, I discovered that the PDF value for these items are not working, and they possibly haven't been working for quite some time. :( I'll try to work on this tomorrow.
Back up!
Well, the move went smoothly, and nothing was lost in the process. I'll be working on some more issues shortly. If you find something broken or are waiting on a feature, let me know by filling out a problem report!
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